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Peak Mountain 3

Welcome to the Machine

FA Scott Ayers, Mark Colby, 1995
CREATED 
UPDATED 

Description

This route starts in the deep cleft just to the right of the slab where Endgame begins, following a line of bolts up a rounded arete festooned with chickenheads and some blank slabby bits.

The first two pitches (can be linked with a 70m and possibly with a 60m rope as well) go straight up the blunt, bolted arete punctuated by two-bolt belays with colossal Metolius rap hangers at each. Endgame meets WTTM in an alcove of sorts at the second belay and then veers right; a suggested linkup is Endgame to WTTM, or WTTM to Endgame, rejoining on the ledge where all south face End Pinnacle routes seem to converge. The 5.10c/d cruxes on pitch 3 are supposedly more like 5.10a/b if a person faces out and right, and in any event are tightly bolted; a fall would be inconsequential. WTTM to Endgame is 5.10a, Endgame to WTTM is 5.10c/d, both are sport bolted at the cruxes.

After pitch 3, mid-sized cams are needed if a person wishes to shorten the runouts as the angle begins to ease off. WTTM crosses the bulging belly of the pinnacle higher up above where Endgame shoots off to the right, but rejoins the latter route on the big ledge where everything seems to converge. Take your pick of the final pitch to the top.

Location

Between Endgame and Great Gig in the Sky / Days of Future Passed, this route follows the rounded, featured arete just to the left of the deep recess behind the house-sized boulder that marks the initial bolted traverse of Endgame's 1st pitch. Go straight up.

Protection

Many draws, slings, small to medium cams for p4