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Peak Mountain 3

Mighty Arete aka Dicey Prow

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Description

This is one of my favorite problems at Carter, reminiscent more of the steep, crimpy lines at Hueco Tanks than most Dakota fare.

It can be ass-started for the full V5 grade, or done from a stand-up at V4.

Begin low and left of the crack line in the center of the wall, sit-starting on incut slots/crimps. Pimp up tinies for a move or two, slap left to the arete, then power up for better holds, including a fractured-looking but seemingly bomber flake. Mantel over to finish, watching for loose rocks over the lip.

Protection

A crashpad or two.