We're giving this page a facelift!
Visit the previous versionto make edits.
Peak Mountain 3

Catch a Fire

FA unknown
CREATED 
UPDATED 

Description

Pitch One: 5.11c, Climb moderate terrain to a bulge with a crux, trend right to a sketchy looking two bolt anchor with tat hanging off of it. Clip this anchor and continue to the top of pitch two.

Pitch Two: 5.10, Keep traversing right on moderate ground to through several slabby moves and bulges to a two bolt anchor. To link up the two pitches you need 16 draws. You can lower to the ground on a 60m rope from here after linking the first two pitches.

Pitch Three: 5.11d/12a Climb crumbling rock up and left to a roof make powerful moves on pockets and jugs. Don't forget to cut your feet and use your heels. Two bolt anchor with tat and rap rings. Rap to the anchor on pitch two and then to the ground on a 60m rope.

Location

Follow the path right from the cave area past several bolted lines. the path cuts up and opens up with slightly screeie slope below you. near a small tree just past "Event Horizon" (roof with a crack traverse). Start the climb in a small alcove with a tree on the left side of the wall.

Protection

8 bolts, 7 bolts, 10 bolts.