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Peak Mountain 3

Partners in Crime

FA K. McLaughlin, Glenn Schuler
CREATED 
UPDATED 

Description

This has a height-dependent start. Find the perfect round hole in the face, then look up for the next hold. This will test your ape index and probably fry your forearms. It is a bit sporty to the second bolt and the climbing is hard, so beware. Find superb flakes, sidepulls, and pockets all the way to the top.

Per

Matt Richardson

: start on sharp pockets (as all climbs on this wall seem to). Move to a good pocket to the left of the first bolt. From here is the first and most technical crux of the route (no groundfall potential with a good belayer). There are several options, but all involve moving off a shallow, two finger (one if you have big hands) pocket to some bomber pockets to the right. I make this in one static slow move (I am 6'2"), but smaller folks will want to find an intermediate. The rest of the route is thin with some good rests. A final, thin crux is found immediately below the bulge at the top of the route. You will be fighting the pump at the anchors.

This is a combination of two descriptions submitted for the same route.

Location

Per

Matt Richardson

: This incredible route is sandwiched immediately between

Helter Skelter

and

Pedestrian Gene Pool

(11b) to the left of the crack separating

Cyborg

and

Village Idiot

.

Protection

Bolts to chains.

Per

Matt Richardson

: 8 or 9 (?) draws to the top.